Evade
Flee where the threat will be: an agent in the path of a moving threat dodges sideways, out of its way, rather than straight back. Here the pointer is the threat, and each agent blends evade with arrive back home. Like flee, evade pushes at full strength however far the threat is, so the crowd leans away from the pointer all the time; sweep it fast across the ring to see the dodge.
- velocity
- desired velocity
- steering force